Saturday, February 21, 2015

December in New York, Day Four: Marc Chagall, Miracles, and Mo'Pain

At 5:00 am on the morning of our final day in NYC, I was woken up by the ringing of my hotel room's phone. I picked it up, blearily thinking the hotel must be on fire, only to have a stranger with an accent start screaming at me, "Who is this? Who's calling? Who's in the room with you?" Um, hello, you called me, terrifying creeper! The fact that he kept asking, "Who's in there with you?" made me terrified I was going to be robbed (since I'd sleepily responded, "No I'm alone.").

I called the front desk, who discovered the call was internal (the call was coming from inside the house!), and I realized it was likely another guest who thought he was calling the room of his travelling companion. That didn't really explain why he didn't just hang up right away when he realized he'd called the wrong room - did he think I was hiding his friend in my closet? Did he think I was some one-night stand who'd picked up his friend's phone?

Tired and shaken, I later joined my mum for breakfast and explored the Bookmarks Lounge at the top of the hotel - it converted into a dimly-lit bar after 4pm but in the mornings it was light, airy and comfortable. We both regretted not exploring it earlier.
Afterward, we went for Sunday mass at St. Patrick's cathedral. That was kind of a wash - the whole cathedral, inside and out, was swathed in scaffolding and tarps for their massive renovation project. It felt like having mass in a parking garage - however, we did have the lovely consolation prize of having the mass performed by a cardinal (Cardinal Dolan, who waved to us after!). I felt strangely tense and weepy through the whole thing - again, I was going through some tough stuff that year and was not on the best terms with God. But at least Mum enjoyed it.

We returned to Madison and Vine - the Library Hotel's companion restaurant - for brunch. I had eggs benedict, and while I devoured the eggs, bacon, and hollandaise sauce, I hadn't recovered the confidence to try the English muffins. I've grown more wary of bread products over the years, which makes absolutely no sense since I've eaten bread my entire life without an allergic reaction. But anxiety doesn't really listen to logic.

After that, we took a taxi to the Jewish Museum - set in the astoundingly pretty Felix M. Warburg House - to see the Chagall exhibit. Mum is a huge fan of Marc Chagall and her enthusiasm swept me up in the artwork as well. We also explored the Art Spiegelman exhibit there - his work is exceptional, but often disturbing.

We finished off the day with a long, long, very long walk from Central Park to the hotel, 50 blocks of walking during which we were accosted by a would-be rapper named Mo' Pain who sold us his demo CD. I was intimidated (and as it turns out, being approached by aspiring rappers in New York is actually a popular tourist scam), but Mum was charmed and gave him $10. He whipped out a sharpie to sign the CD. "Who should I make it out to?"

Mum: "Meg."

Mo'Pain: "How do I spell that?"

Me: "..."

Mo'Pain: "That's a sexy-ass name!" When we admitted we were from Canada, he said he was a huge fan of Drake. Scam or not, it was at least a very memorable experience and Mum now has a CD of questionable music as a very special souvenir. We also passed by (intentionally) bloodied PETA protesters who were screaming at the customers of Bergdorf's before we finally made it back to the hotel.

We had time for a brief, relaxing cup of tea before the town car arrived to take us back to the airport. We'd reached the end of our trip, and the only exciting thing to happen afterward was when I really thought I saw Paul Rudd enter the first class lounge. He had rumpled hair and thick-rimmed glasses - plus he'd just hosted Saturday Night Live so he would have been in NYC at the time. It was one of those blink-and-you'll-miss it miracles that I'm still doubting myself over. Did I see Paul Rudd? Or was it just an extremely lucky man who looked like Paul Rudd and could afford first class?

We'll never know. Even as I write about this trip more than a year after it happened, it still seems fresh in my mind. Maybe I remember it all so well because it was a truly magical Christmas trip, at a truly magical hotel. Or maybe I remember it because I'm only recently back from my second trip to NYC with my mum where we stayed at the Library Hotel - another adventure I'll try and recount to you before the year is up. I promise.

Sunday, February 15, 2015

"The Winner's Curse," by Marie Rutkoski

The Protagonist: Kestral Trajan. The daughter of Valorian's most celebrated general, she's under extreme pressure to either marry or enlist in the military. Her life is hard.
The Rub: But not quite as hard as those of the slaves she owns. Awkward.

YA Tropes Checklist:
  • Parents Who Just Don't Understand
  • 1 Poor Little Rich Girl
  • 1 Boy From the Wrong Side of the Tracks Chains
  • 1 Airhead Best Friend
  • 2 Underappreciated Musical Talents
  • 1 Romantically Lacklustre Rival
  • 2 Villains Who Want to Bang the Heroine
  • Love Made Me Do It
The Word: I underestimated this novel. Blame it on the woozy, swoony prom-dress cover. Poor little blond girl in a ball gown, whatever shall you do? What love triangles shall you muck up? What doorways will you adorably trip through to be caught by the hero? This cover is terrible, no doubt about it. However, The Winner's Curse pulls fewer punches and hides sharper edges of commentary than I would have guessed. 

Kestral is the pampered-but-unsatisifed daughter of a successful Valorian general living in the occupied Herrani capital city. Ten years ago, the warlike Valorians conquered the artistic, sophisticated Herrani and the survivors of that war now work as slaves in the houses they once owned. 

While out walking, Kestral accidentally winds up at the slave auction, where a slave named Smith is being sold. Intrigued by his spirit and misery that seem to mirror her own, she defies her better judgement and purchases him at an exaggeratedly high price. Despite being remarkably snarky, defiant, and disobedient for a slave, Smith (whose real name is Arin) becomes almost like a friend to Kestral, as they each learn more about each others' people. 

However, unbeknownst to Kestral, Arin is an agent for the underground Herrani revolution working to overthrow the brutal Valorian yoke and restore Herrani freedom once and for all. Can these two crazy kids overcome their teeny tiny ideological differences?

I was quite impressed by the way this novel handled slavery. Kestral is depicted as someone who, while uncomfortable when confronted by the realities of slavery, continues to benefit from it. Ideologically she recognizes that slavery probably sucks, but she can't imagine a life without it and often catches herself ignoring or downplaying it in order to make herself feel better. When we live in a world where fruit is picked by underpaid migrant workers and sneakers are made by child labour and iPods are assembled by starving factory workers - are we any different?

When Kestral's freed nanny-slave Enai dies, Arin mocks her grief by demanding if she even knew who Enai's real family, real children were. Kestral doesn't - she was too afraid to even ask. I appreciated that the author never made the heroine a naive saint who was always good to her slaves. People who contribute to an abusive system still possess the capacity for individual good, and the capacity to eventually wake up and overthrow the abusive system. But that capacity doesn't whitewash their flaws. 

I also loved that Kestral wasn't a super-heroic Katniss character who is miraculously adept at scaling walls and killing bad guys. Instead of being a warrior, she's a strategist - an underused role for women in YA. I really appreciated this - she uses her power in more subtle and original ways.

Rutkoski uses a deft hand that highlights points of insight without getting mired in rhetoric, and the story moves swiftly and smoothly, but I could perhaps have preferred a little more depth to the worldbuilding and the history. Instead, the author uses coding (the Valorians are Romans, the Herrani Greeks) to do her worldbuilding for her, and that felt like a cheat.

All in all, a surprisingly solid read.

Wednesday, February 11, 2015

December in New York, Day Three

(Sorry for the lateness, I've been very lazy - I now have a second trip to New York with my mum to write about so I'd better hurry and catch up!)

For our third day in New York City, Mum and I started out bright and early for the Morgan Library and Museum.
For NYC-bound book lovers, the Morgan Library is not to be missed, because, well, it's a fancy mansion filled with zillions of books! Piermont Morgan was a fanatical book collector and his massive library was on full display, along with exhibitions on Edgar Allen Poe (including some of his original notes), Charles Dickens (we spotted the original manuscript copy of A Christmas Carol), clay Sumerian seals (a surprise exhibit that utterly enchanted my mum), and Queen Elizabeth I's letters.
The main library was absolutely breathtaking - three stories of leather-bound books stretching to the exquisitely-painted ceiling in tightly-packed shelves protected by iron grates, interspersed with stained glass windows and an enormous tapestry, and well-lit displays of rare illuminated manuscripts and jewelled Bibles. This museum was all about the power of books and authors and the devotion of those who love them. Is there anything more powerful than reading a sentence that was hand-inked by a monk half a millennium ago?
A true reader's paradise. And that's not even mentioning the gift shop! Once we were finally able to pry ourselves away from all that literary luxury, we dined at the Morgan Library's top-notch cafe - where the ham and cheese sandwiches came on fresh-baked brioche with hot mustard aioli. New York museums don't mess around with the grub.

After the Morgan, we wandered down to Rockefeller Center to see it in daylight. The streets were so massively crowded the police had to set up barriers around the sidewalks just to prevent people from being accidentally pushed out into the street. The area around the Christmas tree and the skating rink resembled a turned-over anthill.

We made a few aborted attempts to shop in the area but were scared off by the savage crowds at Michael Kors and the dead, glassy eyes of parents entering their second hour waiting in line to get into the American Girl store. Instead, we skipped back down to some quieter side streets, where we found a nice, quite Coach whose flock of bored, nattily-dressed attendants were all too eager to wait upon us. Mum bought me a pair of presents there, under the promise that I not open them until Christmas morning.

We returned to the hotel after that, far too exhausted to even contemplate finding an appropriate restaurant for dinner. We stayed in, instead, and snacked on celery, cheese, and Prosecco at the Reading Room before heading off to our second Broadway show: Kinky Boots.
Billy Porter was astounding in the lead role - charismatic, gorgeous, confident in heels with a killer voice to round out the whole package. The other drag queens were equally talented. Mum was convinced some of them were women dressed as drag queens, until she read the playbill and discovered they were all named Trevor and Kevin. It takes major cahones to perform a jumping split in a string bikini in front of a live audience without damaging yours. Less good was the rather milquetoast while male protagonist who got a few too many solos about how unsatisfying his life is. The biggest surprise of the night came when Mum bought me a soundtrack and it turned out to be signed by Cyndi Lauper herself!

After the show, we shared cocktails in the dim Bookmarks Lounge at the top of the Library Hotel. Three days down, one more to go!

Friday, January 02, 2015

Reread Book and Film Review: "A Little Princess," by Frances Hodgson Burnett

For my last reread pick, I went with a book from my childhood - A Little Princess, by Frances Hodgson Burnett.

While I remember enjoying it at the time, I always loved The Secret Garden more. This was for a number of reasons. First, Garden was pretty much Jane Eyre for kids and I was all over that. Think about it - the moors, the orphaned narrator, the dark angsty lord of the manor, secret damaged relatives locked away somewhere in the house. Also, Garden inspired an obscure Mandy Patinkin musical with an absolutely mesmerizing soundtrack which strengthened my devotion still more.

Finally, even as a young adult I recognized that Garden's Mary had more of a definite character arc than Princess' Sara. Mary starts her book as a pampered brat, then grows to appreciate the environment and the people around her. Sara, meanwhile, is a preternaturally kind, thoughtful, and compassionate child and, well, remains one throughout the book. At the time, I thought she was a little bit dull, even as the story itself was deliciously melodramatic and interesting.

However, reading it again as an adult gave me a little more insight. In case you're not familiar - A Little Princess is the story of Sara Crewe, a little girl adored and cosseted by her rich, silly father who sends her to school in England where she is further adored and cosseted by the headmistress, Miss Minchin. However, when her father abruptly dies after losing his fortune, Miss Minchin shows her true colours and forces the now-penniless Sara to work as a servant alongside Becky, the school's mistreated scullery maid.

If Secret Garden was Jane Eyre for kids, then Little Princess is the Book of Job. The book is not so much about how her character changes, but how her character endures in the face of hardship. Despite an extremely pampered upbringing, Sara isn't spoiled or unkind. She's always thinking of others and using her imagination to solve problems - she still does this when she's forced to live in an attic, with little to eat and under constant derision from almost everyone at the school, but it's just so much more difficult. Some of these scenes, even for me as an adult, were legitimately heartbreaking. In a lot of ways, Sara reminded me of Anne Shirley (of Green Gables) - another youngster who used her brilliant brain to escape a loveless initial upbringing.

As much as I adore narratives about flawed characters redeeming themselves, I think I've underestimated stories of Genuinely Good People who struggle to maintain that goodness despite dire obstacles.

A Little Princess also shines a pretty bright and painful light on privilege. A lot of this comes from Sara's friends Lottie and Ermengarde who attempt to maintain their friendship with Sara after her fall from grace. Most of their interactions end with Sara using her imagination and willpower to pretend her situation is better off than it is in order to make her friends feel more comfortable about her change in circumstances.

As often as I tried to remind myself that these two were upperclass children with no frame of reference for poverty, some of their interactions with Sara were excruciatingly awkward to read. In one scene, Ermengarde sighs that she wishes she was as thin as Sara - her starved orphan attic-dwelling bestie. Yeah, that's awful, but it's kind of the point - FHB points out how even the most well-meaning wealthy person can be utterly oblivious to the suffering of others.

Of course, with all that realness, there's also a fair about of delightful fantasy and melodrama - loving descriptions of expensive doll clothing, diamond mines, bad investments, intuitive Indian manservants, and mischievous monkey sidekicks. Reading it felt like eating my cake and my vegetables at the same time.

Once I finished the novel, there was really nothing else to do but watch the 1995 film adaptation, directed by Alfonso Cuaron (better known for his work on Gravity, Children of Men, and Harry Potter and the Prisoner of Azkaban).

There are a lot of things this film does right - the sumptuous visuals, the creative cinematography, and the gorgeous music, to name a few. The actress who plays Miss Minchin is flawlessly cast (Eleanor Bron), and you might recognize Sara Crewe's father as Sir Davos from Game of Thrones (Liam Cunningham).

While I was irked at them moving the setting from England to America (and from 1888 to 1914), some of the changes added interesting layers - particularly the casting of scullery maid Becky as African-American. That added an extra visual and contextual oomph to just how Becky was the lowest of the low in the school's social hierarchy.

That being said, all this goodness melts away the moment the actress playing Sara (Liesel Matthews) opens her mouth. Oy. While the visuals and the music for this movie are beyond compare, the acting and dialogue are laughably ham-handed, a stampeding bull of overacting through the exquisite china shop of FHB's original story. The underage acting in this movie is just awful.

The film's biggest deviation from the source material lies in the ending (mild spoilers). In the novel, Sara's father dies of a brain fever after learning he's been ruined. It's his guilt-ridden business partner who tracks Sara down and rescues her from drudgery to atone for fooling around with her father's money. In the movie, Sara's father is still alive - albeit mustard-gassed into amnesia. He conveniently recovers his memories in time to save her from the police (long story).

Unlike many others, I didn't take issue with this change. Both endings are equally, outrageously melodramatic - plus the film avoids the vaguely classist ending of the novel by having the Crewes adopt Becky. In the book, Becky remains a servant - albeit Sara's better paid, better fed servant. Appropriate to the politics of the time in which the novel was written, FHB always maintained a boundary between the torments of Sara (an upperclass girl forced into a servant's position) and Becky (a member of the servant class in her natural sphere who simply has the misfortune of a cruel employer).

The only real beef I have with the film (other than the acting), is the fate of the horrid Miss Minchin. The film takes an outlandishly childish and nonsensical turn with her cosmic punishment, showing us that this educated, well-connected woman of means has been reduced to a chimney sweep's assistant in a matter of a few weeks. A fate which makes absolutely no damn sense. If you really want to see Miss Minchin suffer, read the book, in which her humiliation is far more realistic, far more searingly personal, and thus much more delicious.


Thursday, January 01, 2015

Reread Review: "Prince of Midnight," by Laura Kinsale

Thank God this book didn't suck.

I mean it. My last draws from the Kinsale Deck were major duds - Seize the Fire and Midsummer Moon were sloppy messes involving morally-questionable heroes exploiting/babysitting infantalized pouty-lipped heroines. I was starting to wonder if I'd simply grown out of Kinsale's particular style, so it was with a bit of trepidation that I picked my favourite of her books, The Prince of Midnight, for my month of rereads.

Thankfully, no, it didn't suck. My original review is here.

I still loved both protagonists to pieces, but I did wonder at why I loved Leigh so much. She really isn't a very competent heroine, not really. She never becomes a talented rider or swordswoman, she fails in a lot of her endeavours - hell, her original plan to track down the Prince of Midnight to avenge her family is pretty insane. So why did I love her, while I hated Merlin and Olympia for being useless basket cases?

Well, I think the main reason is because this book (and more importantly, the hero) acknowledges the heroine is flawed, instead of passing off her mistakes and weaknesses as cutesy little quirks. Also, despite the fact that she was raised as a gentlewoman and thus has very few practical martial skills, she still managed to tramp her way all over France and back again, risk every danger, put her back to all sorts to work, over and over again to achieve her goal. Regardless of how often she fails. That's kind of awesome.

Also, her role in the story isn't to be the swashbuckler. S.T. Maitland is the swashbuckler. S.T.'s glory hasn't dimmed one watt in the years since I last read this novel, although my understanding of his nuance and his complicated relationship with Leigh has grown. At the end of the novel, Leigh calls herself S.T.'s anchor, and it just fits so perfectly. S.T. is passionate and romantic and desperate - and a bit of a flibbertigibbet. He needs to be daring and dashing because he can't imagine anyone loving him if he's not. Leigh is practical and focused, so she can keep him grounded - just as he frees her from her crushing grief with his free-spirited flirtations.

The Prince of Midnight is a rich, madcap novel that gives us a grounded, layered romance in the midst of a rollicking, insane, coincidence-laden plot. I highly recommend.

Monday, December 29, 2014

Video Game Review: "Dragon Age II"

Well lookee here! Another videogame review! Don't worry - I'll go back to reviewing books relatively soon (including Ashes to Ashes and my reread of Prince of Midnight).

So remember when I fangirled all over Dragon Age: Origins? Well, there's a sequel!

And it's ... different. Still good! But very different, and different in a way that made some fans of the previous game pretty angry. However, I still really enjoyed it.

The game's narrative is built around a storytelling framework: the cataclysmic events of the game have already happened, and one of your party members, a roguish teller-of-tales named Varric, has been captured by the authorities who want to find out what happened and the depth of your character's involvement. He essentially "narrates" the game.

In a change that disappointed a lot of fans, you can only create your character to an extent. You can no longer choose your race or your backstory - instead, you are Hawke, a human whose family fled from Ferelden due to the Blight from the previous game (you can still choose your appearance, gender, class, and general personality, though).

Your family washes up on the shores of Kirkwall, an independent city-state in the Free Marches. You escape being confined to the slums with the other refugees, but only by indenturing yourself in servitude to either a band of mercenaries or a band of smugglers (one of your first choices in the game). Before long your prowess as a problem solver gains you a reputation and more people in Kirkwall start coming to you for help and trusting your decisions. As you gain power and prestige, the problems you're expected to solve get understandably bigger.

The Setting
One aspect of the game that really rubbed some fans the wrong way was the setting - in the last game, your adventurers were able to traipse all over the nation of Ferelden - through forests and mountains and castles and caves. In Dragon Age: II, you're confined to the city of Kirkwall and a few locations immediately outside it.

However, Kirkwall is no ordinary city. It's more like Sunnydale/the Hellmouth from Buffy the Vampire Slayer: a town whose grisly history of slavery and blood magic has made it a breeding ground for demons, corruption, and insanity. So Dragon Age: II has more of a noir feel to it, where even though the focus lies in one location, it's one with a lot of layers and context.

That being said, I can understand how people got frustrated with retreading their steps through all the same places in the city, over and over again, or going to the same (or same-looking) caves again and again while completing different quests. While the setting we get is beautifully designed and rendered, that's really it. There's no sense of exploration or travel that there is with Dragon Age: Origins or Dragon Age: Inquisition.

The Politics
What Dragon Age II lacks in exploration, it makes up for in drama. Your Hawke and her family arrive in a city on the verge of a war from within. As explained in the previous game, mages in this world are able to tap into the magical power of the Fade (the otherworld), but it leaves them vulnerable to manipulation and possession by demons.

Because of this, the Chantry (this world's version of the Catholic Church) decreed that all individuals with magical talents need to be taught in church-sanctioned Circles and guarded by Templars who are trained to take down any mage who looks too demony. Templars are also trained to hunt down apostates - mages who refuse the Circle system.

But in Kirkwall, the system is broken, with mages and Templars at each others' throats. The mages say the Templars are magic-hating, civil-rights-violating religious zealots whose brutal tactics are driving mages to desperation. The Templars say that more mages are summoning demons and using blood magic than ever before, requiring stricter vigilance. Which side is right? Which side is the greater threat? There are a lot of different stories in the game as your pursue different quests, but the main conflict at the centre of Dragon Age: II is the growing Mage-Templar conflict and which side your character will eventually have to chose.

The Characters
Nowhere is the mage-versus-Templar debate more important than if you are a female Hawke! If you choose to play a female Hawke, your love interests lie on the polar opposite ends of the spectrum. On the one end is Fenris, a runaway elven slave with no memory of his former life thanks to the magical experimentation his mage owner subjected him to. He's very much a believer in "power corrupts" and that mages need to be kept on a leash for the greater good. On the other end is Anders, who believes Circles are prisons punishing innocent magic users for the crimes of a few. And whichever dude you choose, you can bet the other will have a few choice words regarding your decision.

In fact, almost every one of the characters in your party will have a beef with one of the others. Your characters interact not only with you, but with each other, and not always in a friendly way. There are friendships, enmities, and awkward situations between the people in your party - and, as always, these reactions and situations are determined by the decisions that you make. I actually think Dragon Age: II's characters are far more memorable than a lot of the characters in Origins - I'm a particular fan of Captain Aveline, an arrow-straight warrior who grows into a capable authority figure, and Varric, a rakish dwarf-of-all-trades who starts chronicling your adventures.

Also, Dragon Age: II improves on Origins' simplistic Approval friendship system by creating a Friend/Rival system - where, in certain situations, there's actually an advantage to certain characters disagreeing with you.

Ultimately, while the setting leaves much to be desired, and certain aspects of the game feel rushed - the storytelling and the characters are top notch and still very enjoyable. If you're a fan of Origins' combat and exploration, Dragon Age: II might not be the game for you. However, if it's the story, the cinematics and the fantastic character interactions that drew you to Origins, Dragon Age: II more than delivers.

Friday, December 26, 2014

AnimeJune's First Ever Video Game Review: Dragon Age Origins

You didn't think I was much of a gamer, did you? Neither did I, to be honest. As a kid, I howled at my parents for a Nintendo 64 after spending several semi-interesting afternoons with my sisters in our neighbour's basement playing MarioKart and Banjo Kazooie. Once I finished howling over the injustice of receiving a Playstation for Christmas instead, I spent several years enjoyably bouncing along in Crash Bandicoot and Jak and Daxter, and scrolling my way through the Japanese soap operas of Final Fantasies VIII through X-II.

Once I grew up and moved out, I kind of lost interest in videogames. It wasn't that games were getting worse, far from it. To me, they seemed to grow more complicated, more difficult, and demand more investment than I was willing to give. My interests lay elsewhere - in books, writing and blogging. I didn't have time for games, and I didn't really miss them.

So this year, I dusted off my Xbox 360 and realized I hadn't turned it on in over a year. Yes, I'd bought an Xbox 360, and I'd tried Skyrim, LA Noire, and Batman Arkham Asylum, and nothing had clicked. I didn't even use it for Netflix anymore (I had a Blu-Ray for that). I figured it was finally time to give it away and turn my back on gaming for good.

But still, I felt guilty. There were games I'd bought that I hadn't even tried yet. I figured I couldn't give my Xbox away until I had tried every game I'd already bought for it. There was only one game I hadn't gotten around to opening - a secondhand copy of Dragon Age: Origins.

And that one game was enough to suck me right back in to gaming, and in a big way. Dragon Age introduced me to game and storytelling elements I'd never experienced fully in games before, it changed my whole view of gaming and turned it right back into the addictive experience it was in my teens.

The Story
So what's the story? Well, that depends. The main story is that the darkspawn, a race of subterranean demons, have amassed into a horde and are now invading the kingdom of Ferelden in a terrifying phenomenon known as a Blight. Your character, through one way or another, has just been recruited into the Grey Wardens, a secretive order of warriors dedicated to fighting darkspawn. Unfortunately, not long after you're recruited, the Grey Wardens and Ferelden's king are betrayed and slaughtered during a key battle, so you and your ragtag band of survivors, stragglers, and outcasts have to use the Grey Wardens' binding treaties to enlist the aid of the different peoples and races to end the Blight before it overruns the rest of the earth.

Your Story
The aspect of Dragon Age that shocked me the most (and had me scrambling to keep playing) is the the actual power you, the player, have over the story in the choices you get to make. In all the other RPGs I ever played, I controlled a specific character while experiencing a specific story. I didn't get to make any choices - I sat back, experienced the narrative, and continued it by fighting monsters and bosses.

Well, in Dragon Age: Origins, a large part of the story depends on your decisions. Those decisions change the story and actually have far-ranging consequences that can affect other quests in the game. The first choice you can make is your character - depending on your race (dwarf, elf, human) and class (mage, rogue, warrior), you get a different origin story and characters will interact with you differently. Other choices involve your character's personality - you can be righteous and altruistic, or hardened and practical, or sarcastic and only out for yourself.

Other choices are pretty huge, and have major repercussions throughout the game. Your ultimate quest is to amass enough allied forces to take on the darkspawn army and their Archdemon (head honcho). This takes you to several areas in the game, where you will have to complete a major task or quest - and how you complete it determines which type of forces will end up fighting for your side in the final battle. For instance, when your party encounters a mage training school overrun with demons, will you side with the Holy Templars and kill all the mages to eliminate the threat of demons, or will you side with the mages and protect them? Or when the dwarves you want to ally with are too busy with their civil war, which candidate for King will you support?

The best thing is - there are no wrong choices. There are certainly more moral choices, or more effective choices, or more hilariously evil choices (during one mini quest, I could choose between feeding a starving prisoner to get his treasure key - or simply stabbing him and taking it!). In some situations, there are no easy answers - for one particularly difficult quest in which a child is possessed by a demon, you can save him by sacrificing his mother to forbidden blood magic, or you can kill him to defeat the demon. Have fun with that one!

Not only that, but the choices make this game endlessly replayable. You played the game as a casteless, amoral dwarf rogue who romanced Leliana? Why not see how the game plays as a righteous human noble who seduces Alistair? The possibilities are endless.

The Characters
It's not only you fighting out there - you can also collect a varied cast of characters who will fight and interact with you (and with each other, if they're in the same party!). Each of these characters come with their own personalities, backstories and moral codes (or lack thereof) and will react differently to the decisions you make. There's Alistair - the bashful but righteous Grey Warden who shows you the ropes. Or Morrigan - the mysterious swamp witch with her own hidden agenda. Or Leliana - a religious sister who follows you after seeing you in a vision. Or Zevran - an elven assassin initially sent to kill you. And those are just a few.

They're all voiced expertly by talented voice actors (seriously - the voice acting in BioWare games is beyond compare), and their interactions with your character are one of the most entertaining aspects of the game. Not only that, but their loyalty and affection are not guaranteed. If a character disapproves of you enough, they might opt to leave your party - or betray you! Conversely, if their approval rating for you is high enough, they might pursue a more, shall we say, intimate alliance with you (and you can do the same!). It's your story, after all - and what's a story without a romance?

The Rest of the Story (Lore)
There's also a lot of lore. Picking things up or looking at certain things will upload books and information to your Codex. You can easily ignore this if you want. However, if you're like me - a diehard high fantasy reader, this is all delicious, delicious gravy. The worldbuilding in this game is amazing - it borrows from the common tropes regarding elves and dwarves and mages and such, but also adds unique touches to them. The idea of dwarves having a caste system, or elves being a persecuted nomadic people, or the church's control of magic with templars were all really fascinating to me.

Not all of this information is relevant to the exact quest at hand, but it's all interesting - and a lot of it carries over into future games. It gives the game and your decisions some context.

The Actual Game Stuff
Now - the gameplay. It's ... fine. It's serviceable. I played it on Casual - it's fun to explode enemies or decapitate them and there are interesting abilities and potions and stuff, but those things have never been very important to me in games. That may sound ridiculous, but that's the type of gamer I am. I'm a story person - and what I love about Dragon Age is that, instead of feeling like I'm reading an interactive fantasy novel (like with the Final Fantasy games), I feel like I am the hero of a fantasy novel. The combat and the game elements contribute to that, definitely, but all those other games I played and got tired of - they all had great gameplay elements. They just didn't have the story and the choice-based aspects.

That being said, from my inexperienced perspective, the gaming aspect is pretty sweet. Every time you level up you have the choice to improve certain aspects of your character (stamina, willpower, strength, cunning, etc) as well as learn new skills required outside combat (herbalism, lock picking) and in combat (spells, weapon moves, etc). There are also Tactics - you have the choice to actually program how your supporting party characters will behave in a battle. You can program them to use a certain spell if they're surrounded, or come to your rescue if your health is low - or you can leave it alone entirely as I did and let the automatic tactics work for you.

That's basically why I love this game - it can be as difficult or as easy as you want it to be. You can play on Casual, like me, and enjoy the story, or you can play it on Nightmare (the hardest setting, where you can actually do damage to your own party members if you're not careful enough) with strategically-programmed Tactics.

This is an older game - ha! It's from 2009! - but an enjoyable one nonetheless. I'd recommend it to any serious fantasy fans - and most especially to people who have played the new Dragon Age: Inquisition who want some more background information on what came before.